![dcs world crashes on loading dcs world crashes on loading](https://i.ytimg.com/vi/vUDAXM9ej7s/maxresdefault.jpg)
Route table can be empty or assigned to the group after spawning using getController and pushTask functions. Otherwise the you are likely to cause a game crash.
![dcs world crashes on loading dcs world crashes on loading](https://i.ytimg.com/vi/ldoPk0N6fDk/maxresdefault.jpg)
You MUST have a built in delay before accessing the group or units controllers and issuing tasks, commands or options of the group spawned. getPlayers, getServiceProviders, addRefPoint, getRefPoints, getMainRefPoint, getCountr圜oalition RopeLength number length of a rope used for sling loading, default is 15Ĭoalition Functions: addGroup, addStaticObject, getGroups, getStaticObjects, getAirbases. Onboard_num string of the tail number on the aircraft Livery_id string name of the livery for the aircraft Can be "Excellent", "High", "Good", "Average", "Random", "Player" Heading number heading of the object in radians NATO countries use a table to define callsigns while the Russian style uses a number Payload table of the aircrafts payload including fuel, weapons, and countermeasuresĬallsign table/number of the callsign for the unit. Speed number velocity the aircraft will spawn at measured in meters per second Required Unit Values for Aircraft and HelicoptersĪlt_type string "BARO" or "RADIO" for Above sea level or above ground level Visible boolean For whether or not the group is visible before its start time Modulation number (0 or 1) for AM or FM radioįrequency number of the radio frequency the unit will broadcast toĬommunication boolean for whether or not the group will communicate over the radio Uncontrolled boolean for ground starts, whether or not the aircraft will be visible but not active Optional Group Values (Aircraft and Helicopters) Route table complex table defining the route and tasks assigned to the group Hidden boolean whether or not the group is visible on the F10 map view LateActivation boolean value that can override start_time to force the group to spawn in via trigger Start_time number time in seconds after mission start time that the group will spawn in. Task string for the master task that will dictate core AI behavior Ground Group Ship Group Helicopter Group Plane GroupĬoalition.addGroup(country.id.USA,, groupData) These downloads are available on the DCS website as a standalone or steam. These two are to be merged into one build in the near future.
#DCS WORLD CRASHES ON LOADING DOWNLOAD#
If no groupId or unitId is specified or the Ids are shared with existing groups or units, a new Id will be created for the new group. The 1.5 stable is a free download with 2 free to fly aircraft and the original black sea map/terrain, 2.0 alpha is only compatable with the payware Nevada NTTR map at the moment. When this occurs the existing player aircraft will be destroyed. However in single player a group can be spawned with the skill level of "Player". If the group or any unit within shares a name of an existing group or unit, the existing group or unit will be destroyed when the new group is created.įunction can NOT spawn new aircraft with a skill level of "client". The coalition of the group is defined by the coalition its country belongs to. See country page and group class page for the list of countries by id and group categories. Group data table is in the same format as created by the mission editor. Group coalition.addGroup( enum countryId, enum groupCategory, table groupData )ĭynamically spawns a group of the specified category for the specified country.